Minecraft structure finder
Enter your world seed and the version the world was created in to see exact structure coordinates.
Structures and search area
Bedrock Edition isn't supported yet
Bedrock places structures and slime chunks differently from Java, so we don't show Java results for a Bedrock world. Bedrock support is coming. Switch to Java to use the map.
How to use the structure finder
- Get your seed with
/seed. In single player it works with cheats off; on a server it needs operator rights. - Pick the Java version the area was generated in. Chunks generated in an older version keep their old structures.
- Tick the structures you want. The list shows the nearest ones to the "Search near" point, closest first.
- Tap a result to centre the map on it, or Copy to get
X ~ Zfor/tp @s X ~ Z(needs cheats).
Coordinates are the north-west corner of the chunk the structure starts in. The game's /locate structurecommand points to the same chunk. The finder doesn't give a Y-level, and neither does /locate.
Finders for one structure
Each structure has its own finder, set to that structure, with where it generates, what's inside and how accurate the results are.
- Village finderVillages by biome, and how far apart they are.
- Stronghold finderEnd portals, in 8 rings around 0, 0.
- Trial chambers finderVaults, breezes and heavy cores (1.21+).
- Ancient city finderDeep dark cities at Y -51.
- Woodland mansion finderRare dark forest mansions and totems.
- Ocean monument finderDeep ocean temples with gold and sponges.
- Pillager outpost finderWatchtowers and ominous bottles.
- Desert pyramid finderFour hidden chests and a TNT trap.
- Jungle temple finderArrow traps and a lever puzzle.
- Swamp hut finderWitch huts for witch farms.
- Igloo finderSnowy igloos and their basements.
- Shipwreck finderWrecks with treasure maps.
- Ocean ruins finderCold and warm ruins under the sea.
- Buried treasure finderThe exact chest with the heart of the sea.
- Ruined portal finderObsidian and gold, Overworld and Nether.
- Trail ruins finderArchaeology, sherds and the Relic disc (1.20+).
- Mineshaft finderThe most common structure: tunnels and chests.
- Nether seed mapFortresses, bastions and portals.
- Nether fortress finderBlaze rods, with Overworld coordinates.
- Bastion remnant finderNetherite upgrade templates and gold.
See every finder, biomes and slime chunks included, on the all finders page.
Looking for a biome rather than a structure? Use the biome finder. For ores, see thebest Y-level for every ore until the exact ore finder is ready.
How common each structure is
Most structures follow a grid: the game splits the world into square regions and makes one attempt in each, which only succeeds in the right biome. The bigger the region, the rarer the structure. Strongholds are the exception: they sit in rings around the world's centre, so the first ones are always a long way from 0, 0.
| Structure | Dimension | Placement | Per 1,000 × 1,000 blocks | Nearest to 0, 0 (median, blocks) |
|---|---|---|---|---|
| Village | Overworld | 1 per 34 × 34 chunks | 0.9 | 525 |
| Stronghold | Overworld | Rings around 0, 0 | 0.1 | 1,679 |
| Trial chambers | Overworld | 1 per 34 × 34 chunks | 3.3 | 252 |
| Ancient city | Overworld | 1 per 24 × 24 chunks | 0.2 | 1,295 |
| Woodland mansion | Overworld | 1 per 80 × 80 chunks | < 0.1 | 3,299 |
| Ocean monument | Overworld | 1 per 32 × 32 chunks | 0.4 | 516 |
| Pillager outpost | Overworld | 1 per 32 × 32 chunks | 0.1 | 1,460 |
| Desert pyramid | Overworld | 1 per 32 × 32 chunks | 0.1 | 1,958 |
| Jungle temple | Overworld | 1 per 32 × 32 chunks | 0.1 | 1,557 |
| Swamp hut | Overworld | 1 per 32 × 32 chunks | < 0.1 | 2,857 |
| Igloo | Overworld | 1 per 32 × 32 chunks | 0.1 | 1,887 |
| Shipwreck | Overworld | 1 per 24 × 24 chunks | 2.2 | 309 |
| Ocean ruins | Overworld | 1 per 20 × 20 chunks | 3.1 | 156 |
| Buried treasure | Overworld | 1% chance per chunk | 1 | 585 |
| Ruined portal | Overworld | 1 per 40 × 40 chunks | 2.4 | 286 |
| Trail ruins | Overworld | 1 per 34 × 34 chunks | 0.4 | 1,188 |
| Mineshaft | Overworld | 0.4% chance per chunk | 15.8 | 106 |
| Nether fortress | Nether | 1 per 27 × 27 chunks | 2.7 | 289 |
| Bastion remnant | Nether | 1 per 27 × 27 chunks | 2.7 | 245 |
| Ruined portal (Nether) | Nether | 1 per 40 × 40 chunks | 2.4 | 286 |
| End city | End | 1 per 20 × 20 chunks | 0.9 | 1,113 |
Measured with our engine on 10 test seeds, Java 1.21.1, in an area of 8,192 × 8,192 blocks around 0, 0 for each seed.
Mineshafts are by far the most common, at about 16 per 1,000 × 1,000 blocks, while a woodland mansion was missing entirely from most of our test areas. The median distance is a typical seed; your own nearest structure can be much closer or further, which is why the finder lists results for your exact seed.
How accurate each structure is
We started a real Java 1.21.1 server for 10 seeds and asked the game. "Nearest" is whether our nearest result to 0, 0 is the one /locate returns. "Listed results" is how many of our listed results the game confirmed.
| Structure | Nearest | Listed results |
|---|---|---|
| Village, trial chambers, ocean monument, shipwreck, ocean ruins, buried treasure, ruined portal (Overworld and Nether), nether fortress, bastion remnant, end city | 10/10 | all 50 |
| Pillager outpost, swamp hut, igloo, mineshaft | 10/10 | all (fewer than 50 within range) |
| Ancient city | 10/10 | 38 of 39 |
| Stronghold | 9/10 | 29 of 30 (the miss was one chunk off) |
| Woodland mansion | 8/10 | 1 of 1 |
| Desert pyramid | 8/10 | 25 of 29 |
| Jungle temple | 8/10 | 23 of 28 |
| Trail ruins | 7/10 | 42 of 49 |
Mansions, desert pyramids, jungle temples and trail ruins only generate on suitable terrain, which the map can only estimate. Their results carry a "check in game" note. Versions other than 1.21.1 haven't been checked against the game yet.
Frequently asked questions
How do I find structures in my Minecraft world?
Enter your seed and the version your world was created in, then tick the structures you want. The list shows the nearest ones with exact X and Z coordinates, and the map shows a marker for each.
Does the structure finder give the Y coordinate?
No, and neither does the game’s /locate structure command. Each structure’s own finder says at what height it generates, for example Y -51 for ancient cities.
Which structures can it find?
All 21 structure types in Java 1.16.5 to 1.21.4, in the Overworld, the Nether and the End. Dungeons, geodes and fossils aren’t on the map yet.
Why doesn’t a structure exist where the map shows it?
Usually the wrong version is selected, or the structure depends on terrain. Woodland mansions, desert pyramids, jungle temples and trail ruins carry a “check in game” note for that reason.
Does it work on Bedrock?
Not yet. Bedrock places structures differently, so the finder only shows Java results.
How do I find my Minecraft seed?
In Java Edition, type /seed in chat. It works in single player even with cheats off; on a server you need operator rights.